Each destiny card's main attribute(s) is determined by its type and rarity. There is no randomization. E.g. a common The Runner card always increases the player's movement speed by 20%.
Extra attributes[ | ]
Every destiny card can have a random extra effect out of 2 groups of effects: divine and wicked. They can also be crafted onto existing normal cards with a divine or wicked powerstone or other divine / wicked cards of the same rarity as the normal card.
Divine and wicked effects don't increase the destiny point cost of a card.
There're 8 different possible effects in each group:
Divine
Wicked
27% chance to get an additional drop from chests
Increased Dodge distance
Remove a negative condition on kill (5 seconds cooldown)
-37% duration of negative conditions
Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness
Inflict Cripple on crit (44% chance)
Gain 280 health when the overdrive is filled
Gain Brutality when overdrive is filled (29% chance)
56% to negate a critical strike
Gain 3.90% of max overdrive on overkill
+14% damage when health is above 90%
Gain Focus for 10 seconds on overkill (30 seconds cooldown)
+27 armor penetration
Gain Speed for 7 seconds on kill (20 seconds cooldown)
Gain Regeneration for 10 seconds when below 37% health
Inflict Bleeding on crit (33% chance)
Note: all values in bold is the maximum possible value when fully upgraded by transmutation.
Limit[ | ]
The player has a limited number of destiny slots and destiny points. For each card equipped, it takes one destiny slot and from 0 to 8 destiny points (depending on the card).
Destiny Slots[ | ]
The number of destiny slots limit how many card a player can equip at the same time. Player can unlock more slots by leveling-up:
The sum of destiny points of all equipped destiny cards must not exceed the player's available destiny points which can be increased by leveling-up:
Level
Destiny Points
1
4
5
6
9
8
11
10
17
11
19
12
21
13
23
14
27
15
31
16
38
17
40
18
45
19
50
20
51
21
52
22
57
23
59
24
Also, The Seer card or Phil's Outfit gives 4 destiny points when equipped. If both The Seer card and Phil's Outfit are equipped at level 60, a total number of 32 destiny points are available.
Rarities[ | ]
Destiny cards come in all 4 rarities. A certain kind of destiny card's rarity is limited. E.g.