“ | The Talismans are powerful wearables, which unleash special effects when fully charged. You can wear only one Talisman at a time and you have to create it yourself.
To create a Talisman, use a Talisman Recipe as base and combine it with the ingredients specified in the Recipe. Check the description of the created Talisman for more information about how to charge it. |
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~ In-Game Codex |
Talismans are an item unlocked and can be equipped at any level with the Fractured Worlds DLC, released in 2017 on June 6.
Talismans are composed of two properties:
- The Primary Property: The Effect
- The Secondary Property: The Trigger Rate(the way of charging the talisman)
Each Talismans provide cosmetic wings that the player can hide.
The Effect are upgradeable at the Transmuting Station with any 3 Legendary/purple Cards. The Trigger Rate are upgradeable at the Transmuting Station with any 3 Legendary/purple Demon Powers.
Acquisition[ | ]
The Talismans themselves don't drop as loot but the recipe for Talismans are dropped as regular loot.
Talismans may be received by gambling at the transmutation station: 3 Uncommon/green gives an Uncommon/green Talisman or a chance for a Rare/yellow Talisman. 3 Rare/yellow gives an Uncommon/green Talisman or a chance for a Legendary/purple Talisman.
The Trigger rate is random when the Uncommon/green Talisman transmutes into a Rare/yellow or the Rare/yellow transmutes into a Legendary/purple. 3 of the same Trigger Rate keeps the same Trigger rate.
List of Talismans[ | ]
Icon | Name | Description |
---|---|---|
Charm | Gain Invulnerability for (7-13) sec. | |
Effigy | Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec. | |
Flame | Releases 5 fireballs towards the nearest enemies. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage. | |
Gizmo | All enemies in 10 m radius become Electrocuted for (20-44) sec. | |
Trinket | Applies the Slow condition to all enemies in 10 m radius for (20-44) sec. | |
Boon | Gain several positive conditions for (20-44) sec | |
Idol | Gain Brutality for (60-132) sec. | |
Ember | Causes a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius. | |
Gadget | All enemies in 10 m radius become Electrocuted for (10-34) sec. Lightning strike hit nearby Electrocuted enemies. | |
Curio | All attacks Daze enemies for (20-68) sec. | |
Relic | Full heal. Each hit is an instan kill for the next (7-13) sec. Doesn't affect Champions, Bosses or Tyrants. | |
Artifact | All attacks are critical hits for the next (15-33) sec. | |
Phoenix | Teleport to another place causing fierce explosions on both ends. Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius. | |
Apparatus | All enemies within 10 m radius become Electrocuted for (10-34) sec. A number of ball lightnings appear and start targeting Electrocuted enemies | |
Antique | All enemies within (5-11) m radius and in line of sight turn into dancing skeletons and then die. *Doesn't affect Champions, Bosses or Tyrants. |
Recipes[ | ]
Talisman | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|
Charm | Ambrosia | Sanguine Aura | The Sun |
Effigy | Aether Vial | Berserker Aura | The Vampire |
Flame | Fire Bomb | Meteor | Greed |
Gizmo | Flash Bomb | Lightning Gun | Wildcard |
Trinket | Weapon | Demon Power | The Fool |
Boon | Sanguine Aura | White Dye | Charm |
Idol | Berserker Aura | Black Dye | Effigy |
Ember | Sunray | Red Dye | Flame |
Gadget | Dark Mist | The Lightning | Gizmo |
Curio | Demon Power | The Fool | Trinket |
Relic | Justice (Hammer) | Legendary Dye | Boon |
Artifact | Kladenets | Legendary Dye | Idol |
Phoenix | Meteor (Hammer) | The Sun | Ember |
Apparatus | Blink | Lightning Gun | Gadget |
Antique | Blink | Lucky Rabbit's Foot | Curio |
Trigger Rates[ | ]
Name | Description |
---|---|
Barbaric | Charge with (100-340) Energy per Special Weapon attack |
Bastion | Charge with (50-110) Energy per Deflected Attack |
Brute | Charge with (0.10-0.28) Energy per 1 Damage Dealt |
Egotistical | Charge with (100-460) Energy per Positive Condition Gained |
Fatal | Charge with (15-51) Energy per Critical Hit |
Gluttonous | Charge with (500-1100) Energy per Loot Picked Up |
Healer | Charge with (3-11) Energy per ***1% Of Maximum Health*** Points of Health Restored |
Holy Warrior | Charge with 200 Energy per second While Having (3-1) Positive Conditions |
Peasant | Charge with (25-55) Energy per Basic Weapon attack |
Precarious | Charge with 200 Energy per second While Below (40%-76%) Health |
Precise | Charge with (50-110) Energy per Split-timed Attack |
Ruinous | Charge with (340-340) per Overkill |
Sorcerous | Charge with (200-320) Energy per Demon Power used |
Tinkerer | Charge with (350-530) Energy per Consumable Used |
Trivia[ | ]
- Based on the random properties the Talismans can receive, this gives a total of 210 possible talismans, with 70 per rarity. 14 Charging methods and 5 effects per rarity.